[AudioMenu] fAudioMasterVolume = 1.0000 fVal0 = 1.0000 fVal1 = 0.8000 fVal2 = 0.8000 fVal3 = 0.5000 fVal4 = 1.0000 fVal5 = 1.0000 fVal6 = 1.0000 fVal7 = 1.0000 uID0 = 94881 uID1 = 1007612 uID2 = 554685 uID3 = 466532 uID4 = 0 uID5 = 0 uID6 = 0 uID7 = 0 [Bethesda.net] uPersistentUuidData0 = 918929496 uPersistentUuidData1 = 2807907013 uPersistentUuidData2 = 2620763257 uPersistentUuidData3 = 2629324971 [Clouds] fCloudLevel0Distance = 16384 fCloudLevel1Distance = 32768 fCloudLevel2Distance = 262144 fCloudNearFadeDistance = 9000 [Controls] bAlwaysRunByDefault = 1 bGamePadRumble = 1 bInvertYValues = 0 bUseKinect = 0 fGamepadHeadingSensitivity = 0.6667 fMouseHeadingSensitivity = 0.0425 [Decals] bDecals = 1 bSkinnedDecals = 1 uMaxDecals = 100 uMaxSkinDecals = 35 [Display] bBorderless = 1 bDrawLandShadows = 1 bEnableImprovedSnow = 0 bEnableProjecteUVDiffuseNormals = 1 bForceCreateTarget = 0 bFull Screen = 1 bFXAAEnabled = 0 bIBLFEnable = 0 bIndEnable = 0 bSAO_CS_Enable = 0 bSAOEnable = 0 bScreenSpaceReflectionEnabled = 1 bToggleSparkles = 0 bTreesReceiveShadows = 1 bUse64bitsHDRRenderTarget = 0 bUsePrecipitationOcclusion = 1 bUseTAA = 1 bVolumetricLightingEnable = 0 fDynamicDOFBlurMultiplier = 0.8 ffocusShadowMapDoubleEveryXUnit = 450 fGamma = 1.0000 fInteriorShadowDistance = 3000 fLeafAnimDampenDistEnd = 4600 fLeafAnimDampenDistStart = 3600 fLightLODStartFade = 1069 fMeshLODFadeBoundDefault = 256 fMeshLODFadePercentDefault = 1.2 fMeshLODLevel1FadeDist = 5376 fMeshLODLevel1FadeTreeDistance = 3584 fMeshLODLevel2FadeDist = 3456 fMeshLODLevel2FadeTreeDistance = 1920 fProjectedUVDiffuseNormalTilingScale = 0.2 fProjectedUVNormalDetailTilingScale = 0.8 fShadowDistance = 8000 fTreesMidLODSwitchDist = 3584 iMaxDecalsPerFrame = 60 iMaxSkinDecalsPerFrame = 35 iNumFocusShadow = 2 iNumSplits = 2 iReflectionResolutionDivider = 2 iSaveGameScreenShotHeight = 192 iSaveGameScreenShotHeighWSt = 192 iSaveGameScreenShotWidth = 256 iSaveGameScreenShotWidthWS = 320 iScreenShotIndex = 0 iShadowMapResolution = 2048 iShadowMaskQuarter = 4 iSize H = 1080 iSize W = 1920 iVolumetricLightingQuality = 0 iVSyncPresentInterval = 0 uBookRatio = 2 [GamePlay] bShowFloatingQuestMarkers = 1 bShowQuestMarkers = 1 iDifficulty = 2 [General] bEnableStoryManagerLogging = 0 fLightingOutputColourClampPostEnv = 1 fLightingOutputColourClampPostLit = 1 fLightingOutputColourClampPostSpec = 1 iStoryManagerLoggingEvent = -1 uLargeRefLODGridSize = 7 [Grass] fGrassMaxStartFadeDistance = 6500 fGrassMinStartFadeDistance = 0 fGrassStartFadeDistance = 2500 [Imagespace] bDoDepthOfField = 1 bLensFlare = 0 [Interface] bDialogueSubtitles = 1 bGeneralSubtitles = 0 bShowCompass = 1 fMouseCursorSpeed = 1.00 [Launcher] sD3DDevice = "NVIDIA GeForce RTX 3080" [LOD] fLODFadeOutMultActors = 6.0 fLODFadeOutMultItems = 3.0 fLODFadeOutMultObjects = 5.0 fLODFadeOutMultSkyCell = 1 [MAIN] bCrosshairEnabled = 1 bGamepadEnable = 1 bSaveOnPause = 0 bSaveOnRest = 1 bSaveOnTravel = 1 bSaveOnWait = 1 fHUDOpacity = 1.0000 fSkyCellRefFadeDistance = 600000 [NavMesh] fCoverSideHighAlpha = 0.8000 fCoverSideLowAlpha = 0.6500 fEdgeDistFromVert = 10.0000 fEdgeFullAlpha = 1.0000 fEdgeHighAlpha = 0.7500 fEdgeLowAlpha = 0.5000 fEdgeThickness = 10.0000 fLedgeBoxHalfHeight = 25.0000 fObstacleAlpha = 0.5000 fPointSize = 2.5000 fTriangleFullAlpha = 0.7000 fTriangleHighAlpha = 0.3500 fTriangleLowAlpha = 0.2000 [Particles] iMaxDesired = 7500 [SaveGame] fAutosaveEveryXMins = 15.0000 [TerrainManager] bShowLODInEditor = 1 fBlockLevel0Distance = 20000 fBlockLevel1Distance = 32768 fBlockMaximumDistance = 200000 fSplitDistanceMult = 0.750 fTreeLoadDistance = 25600 [Trees] bRenderSkinnedTrees = 1 uiMaxSkinnedTreesToRender = 75 [Water] bUseWaterDepth = 1 bUseWaterDisplacements = 1 bUseWaterReflections = 1 bUseWaterRefractions = 1