[AudioMenu] fAudioMasterVolume = 1.0000 fVal0 = 0.7500 fVal1 = 0.4500 fVal2 = 0.7000 fVal3 = 0.4000 fVal4 = 1.0000 fVal5 = 0.6500 fVal6 = 0.7500 fVal7 = 0.3000 uID0 = 94881 uID1 = 1007612 uID2 = 554685 uID3 = 466532 uID4 = 522251 uID5 = 410705 uID6 = 106685 uID7 = 2768284270 [Bethesda.net] uPersistentUuidData0 = 650138001 uPersistentUuidData1 = 2111390998 uPersistentUuidData2 = 2710625362 uPersistentUuidData3 = 3873081501 [BlurShader] [Clouds] fCloudLevel0Distance = 16384.0000 fCloudLevel1Distance = 32768.0000 fCloudLevel2Distance = 262144.0000 fCloudNearFadeDistance = 9000.0000 [Controls] bAlwaysRunByDefault = 1 bGamePadRumble = 1 bInvertYValues = 0 bUseKinect = 0 fGamepadHeadingSensitivity = 0.9445 fMouseHeadingSensitivity = 0.0231 [Decals] bDecals = 1 bSkinnedDecals = 1 uMaxDecals = 200 uMaxSkinDecals = 50 [Display] bBorderless = 1 bDrawLandShadows = 1 bEnableImprovedSnow = 0 bEnableProjecteUVDiffuseNormals = 1 bForceCreateTarget = 0 bFull Screen = 1 bFXAAEnabled = 0 bIBLFEnable = 1 bIndEnable = 0 bSAO_CS_Enable = 0 bSAOEnable = 0 bScreenSpaceReflectionEnabled = 1 bToggleSparkles = 1 bTreesReceiveShadows = 1 bUse64bitsHDRRenderTarget = 0 bUsePrecipitationOcclusion = 1 bUseTAA = 1 bVolumetricLightingEnable = 1 fDynamicDOFBlurMultiplier = 0.8000 ffocusShadowMapDoubleEveryXUnit = 450.0000 fGamma = 1.1200 fInteriorShadowDistance = 3000.0000 fLeafAnimDampenDistEnd = 4600.0000 fLeafAnimDampenDistStart = 3600.0000 fLightLODStartFade = 3750.0000 fMeshLODFadeBoundDefault = 256.0000 fMeshLODFadePercentDefault = 1.2000 fMeshLODLevel1FadeDist = 10240.0000 fMeshLODLevel1FadeTreeDistance = 8960.0000 fMeshLODLevel2FadeDist = 7680.0000 fMeshLODLevel2FadeTreeDistance = 5376.0000 fProjectedUVDiffuseNormalTilingScale = 0.2000 fProjectedUVNormalDetailTilingScale = 0.8000 fShadowDistance = 8000.0000 fTreesMidLODSwitchDist = 8960.0000 iMaxDecalsPerFrame = 800 iMaxSkinDecalsPerFrame = 250 iNumFocusShadow = 4 iNumSplits = 2 iReflectionResolutionDivider = 2 iSaveGameScreenShotHeight = 192 iSaveGameScreenShotHeighWSt = 192 iSaveGameScreenShotWidth = 256 iSaveGameScreenShotWidthWS = 320 iScreenShotIndex = 274 iShadowMapResolution = 2048 iShadowMaskQuarter = 4 iSize H = 1440 iSize W = 2560 iVolumetricLightingQuality = 2 iVSyncPresentInterval = 1 uBookRatio = 2 [GamePlay] bShowFloatingQuestMarkers = 1 bShowQuestMarkers = 1 iDifficulty = 2 [General] bEnableStoryManagerLogging = 0 fLightingOutputColourClampPostEnv = 1.0000 fLightingOutputColourClampPostLit = 1.0000 fLightingOutputColourClampPostSpec = 1.0000 iStoryManagerLoggingEvent = -1 uLargeRefLODGridSize = 9 [Grass] fGrassMaxStartFadeDistance = 7125.0000 fGrassMinStartFadeDistance = 0.0000 fGrassStartFadeDistance = 3125.0000 [Imagespace] bDoDepthOfField = 1 bLensFlare = 1 [Interface] bDialogueSubtitles = 1 bGeneralSubtitles = 1 bShowCompass = 1 fMouseCursorSpeed = 1.0000 [Launcher] sD3DDevice = "NVIDIA GeForce RTX 3080" [LOD] fLODFadeOutMultActors = 15.0000 fLODFadeOutMultItems = 4.5000 fLODFadeOutMultObjects = 17.5000 fLODFadeOutMultSkyCell = 1.0000 [MAIN] bCrosshairEnabled = 0 bGamepadEnable = 1 bSaveOnPause = 1 bSaveOnRest = 1 bSaveOnTravel = 0 bSaveOnWait = 1 fHUDOpacity = 1.0000 fSkyCellRefFadeDistance = 600000.0000 [NavMesh] fCoverSideHighAlpha = 0.8000 fCoverSideLowAlpha = 0.6500 fEdgeDistFromVert = 10.0000 fEdgeFullAlpha = 1.0000 fEdgeHighAlpha = 0.7500 fEdgeLowAlpha = 0.5000 fEdgeThickness = 10.0000 fLedgeBoxHalfHeight = 25.0000 fObstacleAlpha = 0.5000 fPointSize = 2.5000 fTriangleFullAlpha = 0.7000 fTriangleHighAlpha = 0.3500 fTriangleLowAlpha = 0.2000 [Particles] iMaxDesired = 2000 [SaveGame] fAutosaveEveryXMins = 15.0000 [TerrainManager] bShowLODInEditor = 1 fBlockLevel0Distance = 46443.0000 fBlockLevel1Distance = 69665.0000 fBlockMaximumDistance = 100000.0000 fSplitDistanceMult = 1.0890 fTreeLoadDistance = 46443.0000 [Trees] bRenderSkinnedTrees = 1 uiMaxSkinnedTreesToRender = 120 [Water] bUseWaterDepth = 1 bUseWaterDisplacements = 1 bUseWaterReflections = 1 bUseWaterRefractions = 1