[AudioMenu] fAudioMasterVolume = 1.0000 fVal0 = 0.7500 fVal1 = 0.4500 fVal2 = 0.7000 fVal3 = 0.4000 fVal4 = 1.0000 fVal5 = 0.6500 fVal6 = 0.7500 fVal7 = 0.8000 uID0 = 94881 uID1 = 1007612 uID2 = 554685 uID3 = 466532 uID4 = 522251 uID5 = 410705 uID6 = 106685 uID7 = 2415962734 [Bethesda.net] uPersistentUuidData0 = 650138001 uPersistentUuidData1 = 2111390998 uPersistentUuidData2 = 2710625362 uPersistentUuidData3 = 3873081501 [BlurShader] [Clouds] fCloudLevel0Distance = 16384 fCloudLevel1Distance = 32768 fCloudLevel2Distance = 262144 fCloudNearFadeDistance = 9000 [Controls] bAlwaysRunByDefault = 1 bGamePadRumble = 1 bInvertYValues = 0 bUseKinect = 0 fGamepadHeadingSensitivity = 0.9445 fMouseHeadingSensitivity = 0.0231 [Decals] bDecals = 15 bSkinnedDecals = 15 uMaxDecals = 15 uMaxSkinDecals = 15 [Display] bBorderless = 1 bDrawLandShadows = 0 bEnableImprovedSnow = 0 bEnableProjecteUVDiffuseNormals = 0 bForceCreateTarget = 0 bFull Screen = 1 bFXAAEnabled = 0 bIBLFEnable = 0 bIndEnable = 0 bSAO_CS_Enable = 0 bSAOEnable = 0 bScreenSpaceReflectionEnabled = 0 bToggleSparkles = 0 bTreesReceiveShadows = 0 bUse64bitsHDRRenderTarget = 0 bUsePrecipitationOcclusion = 1 bUseTAA = 0 bVolumetricLightingEnable = 0 fDynamicDOFBlurMultiplier = 0.8 ffocusShadowMapDoubleEveryXUnit = 450 fGamma = 1.1200 fInteriorShadowDistance = 2500 fLeafAnimDampenDistEnd = 4600 fLeafAnimDampenDistStart = 3600 fLightLODStartFade = 122 fMeshLODFadeBoundDefault = 256 fMeshLODFadePercentDefault = 1.2 fMeshLODLevel1FadeDist = 2816 fMeshLODLevel1FadeTreeDistance = 0 fMeshLODLevel2FadeDist = 1280 fMeshLODLevel2FadeTreeDistance = 0 fProjectedUVDiffuseNormalTilingScale = 0.2 fProjectedUVNormalDetailTilingScale = 0.8 fShadowDistance = 2000 fTreesMidLODSwitchDist = 0 iMaxDecalsPerFrame = 15 iMaxSkinDecalsPerFrame = 15 iNumFocusShadow = 1 iNumSplits = 2 iReflectionResolutionDivider = 2 iSaveGameScreenShotHeight = 192 iSaveGameScreenShotHeighWSt = 192 iSaveGameScreenShotWidth = 256 iSaveGameScreenShotWidthWS = 320 iScreenShotIndex = 206 iShadowMapResolution = 512 iShadowMaskQuarter = 4 iSize H = 1440 iSize W = 2560 iVolumetricLightingQuality = 0 iVSyncPresentInterval = 0 uBookRatio = 2 [GamePlay] bShowFloatingQuestMarkers = 1 bShowQuestMarkers = 1 iDifficulty = 2 [General] bEnableStoryManagerLogging = 0 fLightingOutputColourClampPostEnv = 1 fLightingOutputColourClampPostLit = 1 fLightingOutputColourClampPostSpec = 1 iStoryManagerLoggingEvent = -1 uLargeRefLODGridSize = 5 [Grass] fGrassMaxStartFadeDistance = 5000 fGrassMinStartFadeDistance = 0 fGrassStartFadeDistance = 1000 [Imagespace] bDoDepthOfField = 1 bLensFlare = 0 [Interface] bDialogueSubtitles = 1 bGeneralSubtitles = 1 bShowCompass = 1 fMouseCursorSpeed = 1.00 [Launcher] sD3DDevice = "NVIDIA GeForce RTX 3080" [LOD] fLODFadeOutMultActors = 25.0 fLODFadeOutMultItems = 6.0 fLODFadeOutMultObjects = 5.0 fLODFadeOutMultSkyCell = 1 [MAIN] bCrosshairEnabled = 1 bGamepadEnable = 1 bSaveOnPause = 1 bSaveOnRest = 1 bSaveOnTravel = 0 bSaveOnWait = 1 fHUDOpacity = 1.0000 fSkyCellRefFadeDistance = 150000 [NavMesh] fCoverSideHighAlpha = 0.8000 fCoverSideLowAlpha = 0.6500 fEdgeDistFromVert = 10.0000 fEdgeFullAlpha = 1.0000 fEdgeHighAlpha = 0.7500 fEdgeLowAlpha = 0.5000 fEdgeThickness = 10.0000 fLedgeBoxHalfHeight = 25.0000 fObstacleAlpha = 0.5000 fPointSize = 2.5000 fTriangleFullAlpha = 0.7000 fTriangleHighAlpha = 0.3500 fTriangleLowAlpha = 0.2000 [Particles] iMaxDesired = 100 [SaveGame] fAutosaveEveryXMins = 15.0000 [TerrainManager] bShowLODInEditor = 1 fBlockLevel0Distance = 7168 fBlockLevel1Distance = 13568 fBlockMaximumDistance = 41216 fSplitDistanceMult = 0.200 fTreeLoadDistance = 13568 [Trees] bRenderSkinnedTrees = 1 uiMaxSkinnedTreesToRender = 0 [Water] bUseWaterDepth = 1 bUseWaterDisplacements = 1 bUseWaterReflections = 1 bUseWaterRefractions = 1